MoCap – Week 5

This week we experimented with the perception neuron kit. We started out by assessing each component to the correct part of the body, then connecting the parts in series and ending by putting all the chips necessary.

We then connected to our local router and checked to see if all the body parts where working correctly.

Once everything was in order we started the calibration process which proved to be a very painful experience since we could not surpass the first stance for more than 30 minutes.

Finally, when we managed to calibrate correctly we tried to live feed through Unreal Engine. There was a problem again and we got disconnected and no feed was broadcasting.

Overall it felt like the Perception Neuron was not the most reliable source for motion capturing. We will try it out again next time and see if we get a more solid outcome.

Environment Update:

Made some new material by using bit2material software. Snow material for the rocks  and dirty metal for some objects. Working on triggering various lights on several locations.

Animation Characters:

MoCap – Week 4

This week we were assigned to perform a sketch with a small plot that we had to come up with. We came up with the idea of creating two characters that would meet up in a bar set-up scenario and sit down to have a chat and some drinks. After some argument between them, the interaction escalates and the two characters are on for a fight. Some pushing occurs and at the end there is a chase around the table and the chased character is able to escape unharmed.  Second Capture was the Hula dance which Larysa performed.

Also we had the opportunity to enjoy some live action using IKinema.

Not the actual footage but the characters will remain as is: The mechanic and the business man: