This week we experimented with the perception neuron kit. We started out by assessing each component to the correct part of the body, then connecting the parts in series and ending by putting all the chips necessary.
We then connected to our local router and checked to see if all the body parts where working correctly.
Once everything was in order we started the calibration process which proved to be a very painful experience since we could not surpass the first stance for more than 30 minutes.
Finally, when we managed to calibrate correctly we tried to live feed through Unreal Engine. There was a problem again and we got disconnected and no feed was broadcasting.
Overall it felt like the Perception Neuron was not the most reliable source for motion capturing. We will try it out again next time and see if we get a more solid outcome.
Made some new material by using bit2material software. Snow material for the rocks and dirty metal for some objects. Working on triggering various lights on several locations.
This week we were assigned to perform a sketch with a small plot that we had to come up with. We came up with the idea of creating two characters that would meet up in a bar set-up scenario and sit down to have a chat and some drinks. After some argument between them, the interaction escalates and the two characters are on for a fight. Some pushing occurs and at the end there is a chase around the table and the chased character is able to escape unharmed. Second Capture was the Hula dance which Larysa performed.
Also we had the opportunity to enjoy some live action using IKinema.
Not the actual footage but the characters will remain as is: The mechanic and the business man:
For this week’s lab we had to record a 37 point skeleton and play around with it in space in order to use the data for later projects.
We started off by placing all the necessary points for the skeleton to be tracked properly on all 37 points:
Once this process was done properly we moved on to do the tracking routine. Started off as usual with the T-stance and moved on..
First Unreal Scene
The story evolves around a “deserted” planet outside our solar system where things like flying can be considered a basic skill. Two travelers that randomly met up on the planet after having to get transported there for unknown reasons. Their quest begins and strange and interesting things start to happen around them. They soon understand that they have enhanced abilities and the “real” quest begins. The main character will look more on the human side while the second character will be either an object like “human” or some form of dust that emits strange colors as it moves. No names have been assigned up to this point.
This week we our first approach into using the MoCap studio and its software. We started by calibrating the cameras:
We wanted to make sure that we stay above or around 10,000 samples per camera.
Next, we assigned four rigid bodies and moved around to see if the tracking was accurate and consistent.
I was always fascinated on how the motion capture works and the possibilities it can offer in order to create something beautiful that can relate people with technology. During this course I’m envisioning of learning how to create such beautiful worlds and being able to expand my knowledge in what is possible and what not while creating experiences through motion capture.
Setting up my moodboard, I realized that I’m more keen in combining art and movement in order to create a semi real world where people could transform into other forms of existence. It would be nice if we could combine music and movement in order to transform into different “worlds” and “bodies”.