Our point of view in creating a non-rectangular box was to go with the idea of a round-like box.
We started with some very rough sketches of what our idea should look like:
We thought of having half-pie pieces with numerous slots on them in order to be able to slide in the disks that were going to be holding the main structure. These disks would have a hole in the center for the “vase” to serve as a holding compartment.
Moving on we did some experimentation with some cardboard to understand if the logic behind was going to serve our purpose:
Convinced that the design can be executed we went on to design the actual pieces onto illustrator. We again experimented with cardboard, but this time we had the laser cutter do the job for us:
And getting to the end of it, since the pieces proved to be really accurate and applicable for assembly we put our piece of wood into the laser cutter again for curving. We assembled all the pieces together using hot glue.
A machine that will be able to produce your desired cocktail or drink based on predetermined options to choose from.
The machine will be operating on a traditional X,Y,Z gantry. It will have two components mounted on the railings:
1. Circular Rotational Plate: It can hold up to 7 bottles. Bottles will be filled with your desire drink and mixer first. Refill when needed. Once the desired drink is chosen, the machine will start pouring the necessary portions. Also attached to the plate will be a mixing “spoon”. Once all the pouring has been done the machine will stir the drink.
2. Ice Bucket: It will be fixed on the right side of the machine’s top railings, making sure the glass gets the appropriate amount of ice based on the selection of either a short glass or tall glass. It will be designed with a slight downwards angle so for the ice to be always reaching the output hole.
3. Glass Holder: It can hold up to 4 glasses per use. Glasses once placed on the holder will trigger a sensor which will determine the position of each glass so the pouring can be done correctly.
4. Controller: It will give you the following options to chose from: Cocktail list, make your own drink (based on the drinks and mixers filled in), random cocktail.
I feel more confident in the following areas: Concept generation, fabrication and not so confident on: Programming, Electronics
For my final project in ICM I chose to make a “dream machine”. Since a very early age I can remember myself having dreams, dreams that sometimes translated literally and other times metaphorically. It feels like having a second life somewhere further away where magic can occur at any given time.
For that reason I want to try and build a program where the user can interact with different options either through: creating objects, shapes, changing colors, input sound or create their own sound, use video and finally play with different variations of text.
At the end of the interaction the user should have created a “dream” based on his preferences at the time. My intention will be for the user to feel like they are experiencing a live dream in a way. The “dream” should be at all times “moving” and not being a static one. Lastly, the user can choose to save the document and/or email it to whoever they feel like, or even use the created “dream” and have it sent for VR viewing.
After several weeks of learning and experimenting with physical computing, the time has come to put all our knowledge towards our final project. There are many ideas and paths that I would love to follow but will limit myself to just a few.
Dream making machine:
– The purpose of this machine is to be able to make you experiment with art, music, and literature and combine all of the three in order to get some kind of result.
– A robot that will be able to follow instructions via a specially modified controller. Its main attributes aside from moving in all directions will be to interact and perform some simple tasks when asked to.
Following our last class, we had the opportunity to present our ideas in front of our classmates and get some feedback on how to proceed with our project and what problems might occur.
I will be continuing my final project with the ‘Dream Machine’ idea. Below are some sketches that depict a first look as to how my machine will look like and interact. Also there is sketch that will be used for play testing based on a cardboard.
Continuing into the more technical part of the project as well as the outline of what the machine will offer, a system diagram, a timeline and bills of materials diagram has been made.
In order to figure out which sensors to use for combining music and sketching, some early testing needed to be done as seen below:
Photoresistor Light Sensor
Short Flex Sensor
Furthermore, some more progress on the P5.Js sketch which will be incorporated into the whole interactive experience:
Getting close to the delivery of the final project, it is vital to make sure which functions are going to stand out and what role each function will serve as. It was decided after some testing that using a keypad is a more convenient approach and has more potential than just using buttons or other sensors. With the help of the mouse and possibly a potentiometer the dream machine will be complete at this stage.
For our Physical Computing midterm we chose (paired up with Swapna) to work on the “mastermind” game and instead of using your mouse to interact, use actual physical buttons. These buttons (5) will recreate four colors: white, red, green, blue and one enter button. The rules are exactly the same as of the original mastermind game but instead of using all eight colors we limited ourselves to four. We will create a small box and inside of it fit the buttons and the Arduino micro-controller.
Getting familiarized with our initial thoughts on the mastermind game made us feel very positive about the upcoming challenge. We thought that the Mastermind project wouldn’t prove too difficult after all. Wrong! From the slightest mistake in wiring till coding the game in p5.js proved to be a big challenge. Some initial sketches and wiring attempts are shown below:
Once we figure out the way on making sure that the wiring was correct for the initial button, we started to add the succeeding two.
Again, it proved to be a bit harder than we thought. Some problems with the breadboard and wiring backtracked us a bit but after successful logical thinking we were able to overcome the problem. Once we were done with the first part of the physical side of the game we moved on to programming the game. The process was a very difficult one and a lot of hours were spent in order to figure out the correct logic for the game. Gladly with patience and some help from other ITPers we were able to successfully program the game.
What was left now was to make the physical side of the game interact with our computer and the game logic. We started testing out the game with one button in order to make sure that the coding and logic is right and then move onwards. For that process we encountered some problems as shown below:
The problem for the multiple squares shown was that we haven’t used the call and response (handshaking) flow control. Once we were able to solve the problem we experimented with the three buttons. Again some problems arise, which later we realized originated from the wiring and the not so reliable buttons.
For the final part we wanted to give our game a better design and try to keep all our components hidden. We initially took a cardboard and tested some laser cutting to set the speed right. Once we were able to determine that we engraved the word mastermind on our new cardboard.
We made some holes for the buttons and LED to squeeze in and a side hole for the usb. Last step was to expand our wiring so it can reach the bottom and top of the cardboard and thus we did some soldering.
Finally we were able to deliver our midterm project and the final results look like this:
What we learned through the whole process was that even the easiest of wiring or coding can prove a hassle. And for that you need to make baby steps every time to make sure everything works and functions properly. Technology can never be 100% reliable and thus you will always need to adjust for that percentage missing.
Having a great passion for the outdoors and especially for the mountain side where I have the ability to snowboard as well as hike, I decided to make a logo based on my local mountain in Greece. I initially experimented with pencil on paper and then tried to express the different approaches through illustrator.
Getting to the end of the seven week course a lot of valuable material is being induced. I remember when we first started the Video & Sound course my knowledge was very limited and the confidence level was low in comparison to the different equipment and software learnt and used.
I can say with high certainty that getting out of the seven week course gave me the knowledge and confidence lacked in order to experiment more and get to apply more creativity and effort towards a next potential project.
For our final project (worked in pairs – Alexia Kyriakopoulou) we chose to make a small documentary about a greek ballet dancer who started from a small town in Greece and finally made it to New York. We wanted to give an impression of how a ballet dancer’s life can be highly demanding and at the same time rewarding. We portrayed her story from when she came to New York and how she is capable of succeeding at such a fast and challenging environment.
The process getting to the final cut was a long one. We had limited time to capture video and sound since the ballet dancer had a very hectic schedule. We managed to get some great shots all together and at some points improvise with different concepts on how a shot would affect the actual reality.
Looking back to the beginning of the process and the selection of scenes and sound, the improvement is quite spectacular. Getting all the different components needed to convert them to video and sound proved hard at the beginning but got successfully delivered at the end. That process alone gave me a great set of skills for any future endeavor in the field.