3D Printing

Week 2

Model an object that is composed of at least 2 parts that fit together.

For this assignment the object that was chosen was a picture holder. Its consisted of a picture frame and a the holder for the frame.

The idea was to shape the frame so that it does have some curves and at the corners connect some spherical elements. In that way when you are adjusting the frame holder at different angles the picture will be able to stand easier because of its spherical ‘legs’.



It is possible for the frame holder to change shape and instead of being triangular to become more spherical at the bottom part.

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At the upper part of the picture frame there is a slot thick enough to hold a picture and a glass on top of it.





2D Design

Design Analysis

The printed advertisement chosen was one of the many created for Guinness Beer at the time. It depicts a filled beer glass sitting on top of a turtle and stating one of their cliche slogans: “Have a Guinness when you’re TIRED”.


The concept behind the advertisement was to show that even a turtle can move faster and become “alive” after consuming a Guinness beer. We can clearly see the legs of the turtle as well as the body having a static animation representing running.

While attempting to grid the poster, we notice that it can be separated into four squares and the word ‘TIRED’ sitting in the middle row, while the rest of the text takes place adjacent of the beer glass and the turtle located on the lower part by it self.


The image can be separated furthermore into smaller boxes. Each one of them show the relationship of each element in comparison to each other.


The colors chosen where in contrast to each other. And the main idea was to separate the lettering from the image for a better portraying of the message Guinness wants us to see.


Finally the fonts used for this poster were FF Din Pro. The size and the thickness of the lettering varies in order to give emphasis on specific words and concepts. In this case ‘Guinness’ and ‘TIRED’.

Video & Sound

Having chosen the audio walk “her long black hair” by Janet Cardiff I can immediately connect to all the aspects she was going through. Being a frequent “traveller” of the central park and having had countless hours spent on as many new spots and surrounding s available for your experience, having the opportunity to combine Jnet’s sound walk to my experience was unique.

While being in the park or in any other place where you can have some time to discover things around you, have time to talk to yourself, express your emotions, feel free to interact with your surroundings, embrace new paths to your journey, the audio walk does that. It reminds you of how is it to be walking along with your thoughts, marking territories with memories and visualizing yourself in different situations and scenarios each time.


The audio walk makes you feel as you were changing seasons and roles as you are walking towards. Janet’s depiction of some of the elements and sounds she captured and used, are spot on (skaters close to the angels statue, asian couple photographed on their wedding dresses, african-tribal music playing..). Being a frequent park visitor the experience I had was exactly the same in many spots I have visited before and that brought up my existing memories from the past and made me combine with the present ones from the audio walk which was a great experience.


Its pretty interesting to have experienced the park at this angle since its my first time I’m doing a sound walk. It made me realize that unconsciously we make so many thoughts and we feel so many different emotions every second we breathe which in our every day lives we tend to treat them as ordinaries.


Comparing the audio walk to the readings “The Ecstasy of Influence”, a Harper’s Magazine article by Jonathan Lethem, and “Embrace the Remix”, a TED talk by Kirby Ferguson I can draw some similarities in the sense of perception.

As population is growing at a fast pace and a lot of the work, either art work, poetry, literature, music is getting widely spread and being available through many channels of communication, it is inevitable not to get some infringements and “collisions” of ones another’s work. It is very logical for people to get influenced though their unique experiences they get from different surroundings, through a music concert, through an art exhibition, through a live street act, a piece they read in the magazine, an article. Life is about progression and continuation. When someone can get inspired by others and start developing with their own way a concept that includes elements of other’s people work I don’t find that necessarily plagiarism or unoriginal. Every person has a unique way of expressing themselves.

Living in a world where we even try to “patent the air” we understand that there is a need for people to claim “their” work no matter what. They don’t realize that what will differentiate us from other species in this world is communication either through language, visuals, interaction. People who offer to the world their knowledge should embrace others to depict on the information and try to develop it in their own way for a better good. Progression should be in the mind and not the fear of plagiarism and stealing.

As a conclusion, it is often vital to take advantage of all the information made available to us from others and try to either be original or expand with our own originality an already existing concept. Inspiration can come in all forms and shapes and what people have to realize is that without knowing they can inspire other people’s lives for the better good. It shouldn’t always be considered as stealing and copying if ones intentions are to help inspire others and progress.


PComp Week 1

Taking into consideration the first two chapters from the book “The Art of Interactive Design” written by Chris Crawford and the blog post from Bret Victor titled “A Brief Rant on the Future of Interaction Design” we were asked for our first Physical Computing  to answer the following questions:

How would you define Physical Interaction? When the term Physical Interaction is being used, a process of thoughts comes into my mind. I would say that for something to physically interact it must first have a basis of communication. A receiving end is needed to formulate an initiation process. Being able to listen, think, process and then speak about the information that was given will eventually engage in an interaction between two particles.

What makes for good Physical Interaction? A very essential part in having a good physical interaction is the quality of response you are going to get back from the receiving end. Being able to receive back appropriate and accurate information as well as critical understanding will eventually help excel the process of interaction.

Are there works from others that you would say are good examples of digital technology that are not interactive? It might sound a bit stretched but I believe that TV is a digital technology that doesn’t interact with its viewer (Although it sounds like it does). The viewer is just predominately watching something that might interest him or not by not directly interacting with the viewing itself.


Intro to 3D Printing

Week 1 Assignment

Produce a model that fits into a 3 x 3 x 3 cube using any 5 commands covered in class:

Sphere, Box, Cylinder, Pyramid, Boolean Intersection, Revolve, Linear Dimension,

Since its my first time using Rhino, the model chosen for my assignment this week was fairly basic. It’s based on a Robotic Fish floating across the Universe.

It started out with a box measuring 3 x 3 x 3 in order to set the boundaries for my model:


continued with a sphere inside the box to bootlean together


followed by the wings section, legs and eyes

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furthermore some revolve was done on the wings and some hair was added using a pyramid


lastly adjusted elements to co-exist evenly and colored the model