PComp Week 1

Taking into consideration the first two chapters from the book “The Art of Interactive Design” written by Chris Crawford and the blog post from Bret Victor titled “A Brief Rant on the Future of Interaction Design” we were asked for our first Physical Computing  to answer the following questions:

How would you define Physical Interaction? When the term Physical Interaction is being used, a process of thoughts comes into my mind. I would say that for something to physically interact it must first have a basis of communication. A receiving end is needed to formulate an initiation process. Being able to listen, think, process and then speak about the information that was given will eventually engage in an interaction between two particles.

What makes for good Physical Interaction? A very essential part in having a good physical interaction is the quality of response you are going to get back from the receiving end. Being able to receive back appropriate and accurate information as well as critical understanding will eventually help excel the process of interaction.

Are there works from others that you would say are good examples of digital technology that are not interactive? It might sound a bit stretched but I believe that TV is a digital technology that doesn’t interact with its viewer (Although it sounds like it does). The viewer is just predominately watching something that might interest him or not by not directly interacting with the viewing itself.

 

Intro to 3D Printing

Week 1 Assignment

Produce a model that fits into a 3 x 3 x 3 cube using any 5 commands covered in class:

Sphere, Box, Cylinder, Pyramid, Boolean Intersection, Revolve, Linear Dimension,

Since its my first time using Rhino, the model chosen for my assignment this week was fairly basic. It’s based on a Robotic Fish floating across the Universe.

It started out with a box measuring 3 x 3 x 3 in order to set the boundaries for my model:

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continued with a sphere inside the box to bootlean together

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followed by the wings section, legs and eyes

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furthermore some revolve was done on the wings and some hair was added using a pyramid

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lastly adjusted elements to co-exist evenly and colored the model

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